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Medieval 2 total war gunpowder units
Medieval 2 total war gunpowder units




Fix difficulty level in MP (Affects Morale).

medieval 2 total war gunpowder units

Fixed the ability for a user to ‘buff’ their assassin experience by continually assassinating different captains.Fixed MP player – names being lost on battle results screen if they quit the battle early.Enabled command – line switch to allow unlimited soldiers (removes message).Units now check if destination is in a building or not.Partially fixed units moving through settlement buildings.Fixed trebuchets disappearing and reappearing when zooming.Fixed gunpowder units being stuck reforming.Fixed the carroccio standard not fitting through gates.Fixed Enemy units remain stationary with flags flashing when ladders are thrown off a destroyed wall in a siege.Fixed deployment lines being rendered incorrectly around ambient buildings.Diplomacy – AI no longer counters an open proposition with a gift.Fixed victory video not always appearing.Fixed being able to open gates with siege towers or embed them in walls.Fixed indecisive infantry / broken formation (when ordered to a location they would head in the wrong direction first).Fixed Settlement still showing as under siege even though sieging army had been defeated.Fix construction crash when converting settlements when buildings relating to initial settlement existed in construction queue.Fixed Cavalry sallying out and not attacking (bunching at corner of settlement).Reduced the effect of morale – enemy AI does not rout so easily.Fixed AI not crossing river to attack (River Jordan).Fixed Merchant Resource value dropping after load/save.Fixed Crash – Auto resolving a siege battle on Gaza and repeatedly.Fixed Cavalry charge consistency and power.Fixed Siege Attack AI trying to attack the back of settlements.Fixed Timurids crash (related to elephant artillery not having enough riders, CTD when trying to shoot).Fixed cavalry not attacking – instances when AI sieges a town with infantry and Calvary, if the infantry die and rout and the player still holds the city, the cavalry do not attack nor rout.Fixed AI: Calvary not charging a spearmen army in a Custom Battle.Fixed loop between the windows for ‘Possible Connection Problems’ and ‘Really Quit?’.Fixed instances when A.I is passive on the campaign map and lets the user win on a campaign battle when stuck in-front of open gates.Fixed CTD when client attempts to join game that the host is ending.Fixed Battle AI – armies not engaging enemies at close range.Fix crash in Deathtrack MP map with empty Team 3 slot.Ho ! Uka me signale un patch disponible aujourdh’ui ! Bon, je ne goûterai pas aux joies des bugs, tant pis :-p Les différentes modifications dans la suite, le patch pèse 41Mo et se récupère ICI ou LA ^^ Histoire de patienter pendant l’installation de Medieval II : Total War, je suis allé voir mes mails.






Medieval 2 total war gunpowder units