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Arma 3 mcc sandbox
Arma 3 mcc sandbox










Changed: Clear area objective's area reduced by 50% Removed: Enable role selection from CBA settings Added: MCC direct CAS - should work for all vehicles but results may vary depends on the addon vehicle. Added: Sleep interval so modules will overwrite CBA settings if placed in a mission Added: Withdraw and deposit ammo/fuel/material boxes from any FOB or HQ (from the main box) Added: MCC ammo crate, fuel crate and supply crate will be shown in Zeus Added: While using ACE a player can now use MCC action only to halt AI or quickly open doors Added: Mission Generator objectives will clear area of terrain objects before spawning in objectives Pressing Esc in Squad Menu or Role Selection will close the dialog Appropriate loadouts to CUP template missions Change Pylon/Rearm module didn't work from Zeus or on CUP vehicles. Set Group Respawn module didn't work from Zeus. Set Unconscious module didn't work from Zeus. AAS Spawn AI module didn't work from Zeus. AAS Capture Point module didn't work from Zeus. Assign AI module didn't work from Zeus.

arma 3 mcc sandbox

Atmosphere module didn't work from Zeus. Cargo Load module didn't work from Zeus. Weapon Shop Dialog module didn't work from Zeus. Open Ship Dialog module didn't work from Zeus. Spawn Ship module didn't work from Zeus. Ambient Civilians Restrict module didn't work from Zeus. Ambient Civilians module didn't work from Zeus. Ambient Birds module didn't work from Zeus.

arma 3 mcc sandbox

Getting Error "MCC_MODULE_RESOURCES" when load campaign missions.

arma 3 mcc sandbox

Getting Error "MCC_MODULE_LHD SPAWN" when load template missions.












Arma 3 mcc sandbox